{ "attributes": [ { "trait_type": "Author", "value": "omg" }, { "trait_type": "Photo", "value": "YES" }, { "trait_type": "Video", "value": "NO" }, { "trait_type": "Audio", "value": "NO" }, { "trait_type": "Likes count", "value": "0" }, { "trait_type": "Comments count", "value": "0" }, { "trait_type": "Backed count", "value": "0" }, { "trait_type": "Repost count", "value": "0" } ], "description": "OMG Tip #16: Attaching Objects \n====================================== \nAttaching a gun and other items to a player in Somnium worlds is not straightforward. The player object is instantiated on runtime. It's not available in your scene in unity editor. \n \nYou must attach the object at runtime by finding the correct parent on the player game object. \n \nThese are VR anchors for hands: \nRight Hand: \nPlayer [PlayerName] [PlayerNumber]/Motion/UnityXRCameraRig/RightHand/RightAnchor \n \nLeft Hand: \nPlayer [PlayerName] [PlayerNumber]/Motion/UnityXRCameraRig/LeftHand/LeftAnchor \n \n#omg #omgtips #worldbuilding #gamedev #AttachingItems #PlayerGameobject #items #guns \n \n\n\nhttps://authencity.infura-ipfs.io/ipfs/QmbwCHMPPk8nj4jCRyzQX6WqyuLmrXhJ71bVC3xJBDWkxm \n", "external_url": "https://authencity.io/post/7971", "image": "https://authencity.io/api/Download/getOpenSeaImage/7971", "name": "Authencity publication by (@omg)", "animation_url": null, "youtube_url": null, "seller_fee_basis_points": 700, "collection": null, "properties": null }